If a layer has no unlocked masks, shapes, or text characters when you apply the Puppet effect, it uses Auto-trace to create paths from the alpha channel. The mesh does not change to accommodate motion in a layer based on motion footage, nor does the mesh update if you replace a layer’s source footage item. The original, undistorted mesh is calculated at the current frame at the time at which you apply the effect. Having multiple meshes on one layer is useful for deforming several parts of an image individually-such as text characters-as well as for deforming multiple instances of the same part of an image, each with a different deformation. You can have multiple meshes on one layer. (See Smooth motion with roving keyframes.) You can work with these motion paths as you work with other motion paths, including setting keyframes to rove across time. If a single animated Deform pin is selected, its Position keyframes are visible in the Composition and Layer panels as a motion path. The result is that a movement in one part of the image causes natural, life-like movement in other parts of the image.įor example, if you place Deform pins in a person’s feet and hands and then move one of the hands to make it wave, the motion in the attached arm is large, but the motion in the waist is small, just as in the real world. When you move one or more Deform pins, the mesh changes shape to accommodate this movement while keeping the overall mesh as rigid as possible. GPU and GPU driver requirements for After Effects.How After Effects handles low memory issues while previewing.Use Frame.io with Premiere Pro and After Effects.Collaboration in Premiere Pro and After Effects.Collaboration: Frame.io, and Team Projects.Creative Cloud Libraries in After Effects.Working with After Effects and other applications.Using the GoPro CineForm codec in After Effects.Rendering and exporting still images and still-image sequences.Automated rendering and network rendering.Export an After Effects project as an Adobe Premiere Pro project.Preview changes to 3D designs real time with the Mercury 3D engine.Construct VR environments in After Effects.Use expressions to edit and access text properties.Syntax differences between the JavaScript and Legacy ExtendScript expression engines.Compositing and transparency overview and resources.Setting, selecting, and deleting keyframes. Animating Sketch and Capture shapes using After Effects.Managing and animating shape paths and masks.Animation, Keyframes, Motion Tracking, and Keying.Cameras, lights, and points of interest.Remove objects from your videos with the Content-Aware Fill panel.Use Offset Paths shape effect to alter shapes.Shape attributes, paint operations, and path operations for shape layers.Paint tools: Brush, Clone Stamp, and Eraser.Overview of shape layers, paths, and vector graphics.Animate faster and easier using the Properties panel.Replace images and videos in Motion Graphics templates and Essential Properties.Work with Essential Properties to create Motion Graphics templates.Use expressions to create drop-down lists in Motion Graphics templates.Work with Motion Graphics templates in After Effects.Examples and resources for text animation.Formatting paragraphs and the Paragraph panel.Formatting characters and the Character panel.Detect edit points using Scene Edit Detection.Importing and interpreting footage items.Importing and interpreting video and audio.Importing from After Effects and Adobe Premiere Pro.View detailed performance information with the Composition Profiler.Precomposing, nesting, and pre-rendering.Light and Camera Extraction from 3D Models (Beta).Import 3D models from Creative Cloud Libraries (Beta).
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